webnuvexa@studio: ~/motion

➜ ./webnuvexa --motion

Spinning up render pipeline▊

Compiling shaders...

✓ GSAP timeline engine loaded

✓ WebGL context acquired

✓ prefers-reduced-motion fallback armed

Ready to animate▊

// Motion Design Services

Motion that explains itself.

Micro-interactions that guide, scroll choreography that holds attention, and 3D that loads in under 2MB. Animation engineered for 60fps and for the users who need it switched off.

Render Pipeline Online v2.4.0

What We Build

Four motion disciplines, from 200ms button feedback to real-time WebGL product configurators.

mod_micro active

Micro-Interactions

Hover, press, toggle, and transition states that confirm the action happened. 120–320ms, eased, never decorative for its own sake.

GSAPFramer MotionLottie
mod_scroll active

Scroll & Page Motion

Scroll-triggered reveals, parallax, pinning, and pinned narrative sequences — driven by IntersectionObserver, never scroll-jacked.

ScrollTriggerParallaxLenis
mod_video active

Motion Graphics & Video

Explainer animations, product promos, and kinetic type for social and paid. Storyboarded, then built in After Effects.

After EffectsCinema 4DRunway
mod_3d active

3D & WebGL

Real-time 3D product visualisation, shaders, and configurators. Draco-compressed, lazy-loaded, and budgeted under 2MB.

Three.jsR3FGLSL

Motion Capabilities

Interactive, cinematic, and real-time — built inside a performance budget.

[01] interactive

Micro-Interactions

Button feedback, form state changes, and navigation transitions that make the interface feel responsive and legible.

[02] interactive

Page Transitions

Shared-element transitions between routes so context survives navigation instead of resetting to a blank screen.

[03] interactive

Scroll Choreography

Scroll-linked sequences with pinning and staggered reveals, tuned on real devices rather than a 4K studio monitor.

[04] interactive

SVG & Lottie Animation

Vector animations exported from After Effects as lightweight Lottie or inline SVG, with runtime control from JavaScript.

[05] cinematic

Motion Graphics

Kinetic typography, logo stings, and broadcast-grade motion packages for launch films and social cutdowns.

[06] cinematic

Product Video

Storyboarded product films combining 3D renders, screen capture, and sound design with licensed audio.

[07] realtime

WebGL & 3D Scenes

Three.js or React Three Fiber scenes with custom GLSL shaders, physically based lighting, and post-processing.

[08] realtime

Performance & Reduced Motion

Frame budgeting, GPU profiling, and full prefers-reduced-motion fallbacks so nobody gets motion sickness or a dropped frame.

Motion Pipeline

A five-phase pipeline where animation is specified before it is built.

phase_01

Audit

Interface review and frame profiling. Which moments are flat, which are confusing, and where motion is currently doing a layout shift's job.

phase_02

Storyboard

Frame-by-frame sequences with timing, easing curves, and a purpose statement per animation. If it has no job, it gets cut.

phase_03

Prototype

Timing built in code first. Every duration and curve tuned until the sequence feels inevitable rather than animated.

phase_04

Produce

Final animation, Lottie and WebGL optimisation, asset weight budgeted, and a reduced-motion variant shipped alongside the full version.

phase_05

Profile

Real-device testing, frame-rate monitoring, and interaction latency checks. Animation that costs conversion is animation that is cut.

Sample Motion Work

Sample interaction work, built to a performance budget and a reduced-motion fallback.

orbit-analytics/
OR
Sample Project 3D & WebGL

Orbit Data Core

A real-time WebGL hero where the data geometry is generated from live telemetry. 1.4MB, 60fps on mid-range mobile, fully lazy-loaded.

Three.jsGLSLDraco
nova-commerce/
NO
Sample Project Scroll Choreography

Nova Product Story

Pinned scroll sequence across six product chapters with a shared-element handoff into the cart. Reduced-motion fallback included.

GSAPScrollTriggerLenis
signal-saas/
SI
Sample Project Motion Graphics

Signal Launch Film

45-second launch film plus 14 social cutdowns. Kinetic type system, sound design, and a colour grade matching the brand tokens.

After EffectsC4DRunway
flowstack/
FL
Sample Project Micro-Interactions

FlowStack Interaction Pass

Node-based micro-interaction system across the pipeline builder, with a performance budget so animation never blocks input.

ReactFramer MotionLottie
initiate_contact

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